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 [ <a href="module-tree.html">Module Hierarchy</a>
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<h1 class="epydoc">Class Hierarchy</h1>
<ul class="nomargin-top">
    <li> <strong class="uidlink">object</strong>:
      <em class="summary">The most base type</em>
    <ul>
    <li> <strong class="uidlink"><a href="tdl.map.AStar-class.html">tdl.map.AStar</a></strong>:
      <em class="summary">A* pathfinder</em>
    </li>
    <li> <strong class="uidlink"><a href="tdl.event.App-class.html">tdl.event.App</a></strong>:
      <em class="summary">Application framework.</em>
    </li>
    <li> <strong class="uidlink">exceptions.BaseException</strong>:
      <em class="summary">Common base class for all exceptions</em>
    <ul>
    <li> <strong class="uidlink">exceptions.Exception</strong>:
      <em class="summary">Common base class for all non-exit exceptions.</em>
    <ul>
    <li> <strong class="uidlink"><a href="tdl.TDLError-class.html">tdl.TDLError</a></strong>:
      <em class="summary">The catch all for most TDL specific errors.</em>
    </li>
    </ul>
    </li>
    </ul>
    </li>
    <li> <strong class="uidlink"><a href="tdl.event.Event-class.html">tdl.event.Event</a></strong>:
      <em class="summary">Base Event class.</em>
    <ul>
    <li> <strong class="uidlink"><a href="tdl.event.KeyEvent-class.html">tdl.event.KeyEvent</a></strong>
    <ul>
    <li> <strong class="uidlink"><a href="tdl.event.KeyDown-class.html">tdl.event.KeyDown</a></strong>:
      <em class="summary">Fired when the user presses a key on the keyboard or a key repeats.</em>
    </li>
    <li> <strong class="uidlink"><a href="tdl.event.KeyUp-class.html">tdl.event.KeyUp</a></strong>:
      <em class="summary">Fired when the user releases a key on the keyboard.</em>
    </li>
    </ul>
    </li>
    <li> <strong class="uidlink"><a href="tdl.event.MouseButtonEvent-class.html">tdl.event.MouseButtonEvent</a></strong>
    <ul>
    <li> <strong class="uidlink"><a href="tdl.event.MouseDown-class.html">tdl.event.MouseDown</a></strong>:
      <em class="summary">Fired when a mouse button is pressed.</em>
    </li>
    <li> <strong class="uidlink"><a href="tdl.event.MouseUp-class.html">tdl.event.MouseUp</a></strong>:
      <em class="summary">Fired when a mouse button is released.</em>
    </li>
    </ul>
    </li>
    <li> <strong class="uidlink"><a href="tdl.event.MouseMotion-class.html">tdl.event.MouseMotion</a></strong>:
      <em class="summary">Fired when the mouse is moved.</em>
    </li>
    <li> <strong class="uidlink"><a href="tdl.event.Quit-class.html">tdl.event.Quit</a></strong>:
      <em class="summary">Fired when the window is closed by the user.</em>
    </li>
    </ul>
    </li>
    <li> <strong class="uidlink"><a href="tdl.noise.Noise-class.html">tdl.noise.Noise</a></strong>:
      <em class="summary">An advanced noise generator.</em>
    </li>
    <li> <strong class="uidlink"><a href="tdl._MetaConsole-class.html">tdl._MetaConsole</a></strong>:
      <em class="summary">Contains methods shared by both the <a 
        href="tdl.Console-class.html" class="link">Console</a> and <a 
        href="tdl.Window-class.html" class="link">Window</a> classes.</em>
    <ul>
    <li> <strong class="uidlink"><a href="tdl.Console-class.html">tdl.Console</a></strong>:
      <em class="summary">Contains character and color data and can be drawn to.</em>
    </li>
    <li> <strong class="uidlink"><a href="tdl.Window-class.html">tdl.Window</a></strong>:
      <em class="summary">A Window contains a small isolated part of a Console.</em>
    </li>
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